October 24, 2016

A Notice about Future Sub-Releases Between Main Releases

Just a short notice to inform you that now, after each "official" releases, there will be two patch releases.
These sub-releases will contain stuff that will be or not related to what have been made in the last main release.

The first one, in the chronological order, will be about the addition of some assets (infrastructures and/or products and/or icons and/or pictures and/or sounds and/or music). There will never be any indication on the number of assets produced before the release of the patch; it will be one, or ten or whatever number I will be able to produce in the given time frame.
This sub-release will also include last time bugfixes.

The second one will be about the expansion and correction of the  encyclopedia, also including the expansion and correction of the main text file, with even some basic Spanish entries.
Don't expect full translation in three languages, I don't know much Spanish and have enough work with English and French. As you could see, English isn't even my mothertongue :))

None of these sub-releases will take more than two weeks. Since they are just about assets and texts, it is easy for me to guarantee that duration, even if the amount released is minimal. And they will be only available under archived 7zip form that you will have to uncompress into the main FARC folder if you chose the option to download and install them.
Of course the option to wait for the next release that will include all of this is possible too. Freedom of choices is the best of Freedom :)

Out of that, during my break @ work I updated some blank entries of the encyclopedia, it's certainly not gameplay but an important part notwhithstanding.

Stay tuned.

Alpha 10 - iteration #07: Addition of Graphics and Infrastructure CAB & Configuration

I took some times to research for icons (thanks OpenGameArt and the multiple contributors again) and did some Photoshop work too.

Here is a crop of screenshot of the result, nothing AAA as usual but better than ton of dry texts:

For the Nuclear Fission Reactor, the icon of a box with a number inside of it indicate that is an infrastructure kit that can be assembled to a level 1 infrastructure (the reactor itself). The number on the right indicate the number of them present into the colony's storage.

For the Mining Site, this infrastructure is a one that must be built by using construction workforce and local resources. It is easy to see that it is not an assembled infrastructure since it doesn't have the box icon nor any indication of stored units.
The warning icon indicate that the infrastructure's requirements aren't met to be built and so its text color is red, according to the filter actually applied in this example. This warning can also be applied to infrastructure kits that aren't compatible too.

The rounded icon indicate for which environment the Mining site can be used, in this case the green one indicate Free Environment only. FYI it doesn't reflect of the reality of the Mining Site's data yet since the test and display aren't finalized in the code (it will be tomorrow night).
So there are three environement icons, two are already made and one is in the making.

I also continue to working on the interface for the configuration of a selected infrastructure owned by the player, and also on the setup of the assembling and building of an available infrastructure.

Stay tuned :)

October 1, 2016

Alpha 10 - iteration #07: Configuration and Setup of Assembling/Building of Infrastructures

I currently, and finally, working on the interface to setup the assembling and building of infrastructures, and also to configure those already assembled or built.

The interface will be integrated above the Construction Workforce interface, meaning that no other sub-panel will pop-up, anything is integrated into the Settlements Panel.

I also continue to improve the interface of the two lists of infrastructures, especially since I finally found a way to retrieve the data of a selected item in a tree, thing I didn't know how to do before.
Better later than never...

There are no screenshots yet, since it is in construction, but I will post some when this part is completed and will explain the changes.

No time to be bored :)

Thanks for your interest and stay tuned!

September 28, 2016

Alpha 10 - iteration #07: Interface for Construction Workforce Setup

I'm working on the interface of the setup of the Construction Workforce (CW), required to a colony to be able to assemble and build infrastructures.

I started to dev and designed something about a button and another sub-panel to setup the data, but as usual I tried to overthink it.
So instead, the interface of the CW will be included into the Settlements panel itself, beside the lists of present and available infrastructures. All in the same page.
For the rest of the interface elements of the CW setup, it will be the same thing than what it was previously, I don't try to reinvent the wheel again since I need to push this iteration to full completion.

This Friday will be another day off, I will try to work many hours on FARC and will try to finally make a release this weekend.
But at the contrary of what I usually do, I will not promise anything until it is done :)

Sorry for these multiple delays (I know it's only a hobby open source project but that don't prevent trying to fulfill the word given).

And... stay tuned. Thanks.

Edit: I will complete the CW interface tomorrow night, since it is the same thing but in a different location. I will pass some time to optimize and cleanup this interface and it will be done.
The last step for this iteration is finally to make a full interface to setup the assembling and building of the infrastructures. beside additional hints and informations.
If I could complete THAT last step on Friday night that would be pretty cool, but anyway, wait & see.