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Alpha 10 - It. #08: Updates on the Ongoing CPS Overhaul

I continuing to update the CPS, including a complete overhaul of the data structure of the non-player factions, the implementation of the expeditions and backstories, and the overhaul of the CPS itself including the objectives.

It is useless to say that all parts (and there are many) of the code concerned by these updates are a real mess, at least for now.
But the transition is ongoing, I already cleaned up the previous and deprecated colonization modes and the hardcoded CPS objectives.

I implemented the new data structures for the CPS objectives database and the in-game objectives.
Part of the CPS objectives is now contained into a new XML file and processed like any other asset of the game, like the infrastructures. It contains 3 basic data for any objective and the complete list SPM weight that can influence each objective.

As a reminder, each policy and meme of the SPM can affect a CPS objective on how it will be set and chosen during the dynamic setting of the player's object…

Alpha 10 - It. #08: Implementation Done; Multiracial / Multiethnic Framework

FARC is now supporting officially a multiracial population, at least in its data structures. That will pave the way for the alpha 11. I finished the last lines of code during my lunch break (I always stating it, in case a co-worker read this post...).
So tonight I will start to implement the unique type of expedition for the Magellan Unity (see a previous post here), and two of its backstories. That include of course the many update necessary in the user's interface to setup a new game and also the updates of the non-player factions' data structures and how they are initialized.

Once it is done, I will be finally able to complete the implementation of the CPS objectives and all the changes necessary in this system.

The last part of the development of this iteration will be about the end of the colonization phase that needs a big stack of work and fleshing-up.

That's all, stay tuned.


CPS: Colonization Phase System

Alpha 10 - It. #08: Multiracial / Multiethnic Framework Implementation

I overhauling and updating many parts of the code to implement these expeditions and backstories, because it has changed a lot since the old Colonization Modes and the resulting code will be final, out of future expansion.

In this optic, I reworking completely the data structure of the non-player factions and how the data of expeditions and backstories will be managed, and that include the setting up of the populations.
Since the populations in FARC will be multiracial and multiethnic in the future (until now only the humans are present), I decided to implement already the data structure of this future expansion.
So in clear, the population's data structure will support already multiples races and ethnicities but will be only fully managed when I will code and release the alpha 11.
So by this way this avoids to have to redo, one time again, part of the code in these data when the time will come.

That's all for now, thanks for your interest!

Alpha 10 - It. #08: Three Backstories Confirmed for the Magellan Unity

On the design side I continue to working on the expeditions' backstories, and I finally found three for the Magellan Unity faction. Two of them implementable right away, the third one requires the update on the population to integrate the multiracial and multi-ethnics inhabitants (with the Artificial Intelligences and Clones races), and is planned for the alpha 11 once the iteration 10 of the alpha 10 will be done.

Here is the complete list of expeditions and backstories for the 8 power blocs:

North American Coalition (NORAC)Expedition - Private VentureBackstory - Group of FamiliesBackstory - Private PioneersBackstory - Core of Rogue Artificial IntelligencesBackstory - Excentric Wealthy IndividualBackstory - Commercially Sponsored ColonistsExpedition - State Funded Colony Backstory - Scientific OutpostBackstory - Military OutpostBackstory - Helium-3 ConglomerateBackstory - Space Energetic ComplexEarthling Space United Nations (ESUN)Expedition - Open ColonyBackstory -  Children of G…

Updates of the Knowledge Base

Introduction: addition of this child topic to inform about the last changes.Introduction / About FARC: the correct font is used for the text. It wasn't like the rest due to a bad copy/paste.Introduction / Glossary: new entries; Extrasolar System, Star System, Stellar System, Transworld Corporation.Introduction / FAQ: the correct font is used for the text. It wasn't like the rest due to a bad copy/paste. Some formatting has also been applied.The Background: populated section with some explanations and links to each respective subsection.The Background / The Context of the Game: populated section.The Background / General History: populated section.The Background / Power Blocs: populated section with some explanations and links to each respective subsection.The Background / Power Blocs / Magellan Unity (MUN): addition of the child topic History and its text. Stay tuned.

Alpha 10 - It. #08: Colonization Phase System - Entire Reverse Engineering Done, Start of Overhaul

Sorry for the lack of news, as usual on spring and summer I tend to work "a bit less".
But my main development vector was to reverse engineering the entire CPS to finally overhaul it with the new structures and management of the CPS objectives.
During this reverse work I found useless code, some repetitions and ... errors. Yes! Surprising isn't it?

So now I'm starting to implement the new iteration of this particular system which will be a bit less of a mess of code. Not that this system was stellar by itself, especially since the few objectives already in the game were basic and hardcoded, but its implementation was convoluted or at least not clear.
I had to draw,  UML-like, the entire structure of the system and the linked calls between the routines.

Well, now it is done so it is time to develop the final version (out of any future expansion) of this system.

I will make a post when the entire overhaul will be done, including the generation of the objectives, the da…

OK I keep this Blog :)

Tonight I updated the main site, and especially the Knowledge Base.
There isn't a lot yet in this base but it expanding.
I simply take the texts from the main game design document, paste it in this doc and try to correct and format it the best I can. English as usual isn't my main language, and even if I progressed a bit, it is far to be perfect. But I try to keep it clean.

I decided to keep this blogspot for the main news, so don't panic you will not have to change anything in June.
But the main parts of the site (the downloads and the knowledge base, will link toward the main site.

I already changed the link and text of the previous "About / FAQ & Contact" of the main menu of this blog. It now redirects to the wiki.farcolony.com.
I also added a Contact menu item and it will redirect to the contact page of the main site.
The downloads are already stored on the main site, which is a necessary step for the online updater.

If you don't like this way, a…