October 21, 2014

Friendly reminder

Since I haven't posted anything for one month it's time to remind you that I working on the game.
Yes again on the research & development system and yes the same alpha since January. But my life has been busy, because I pursued a path of self education into fields outside of dev and game dev this year, and I put far less work on FARC than in 2013, it's easy to recognize it and I'm sorry for that.

So what will happen? I will deliver the alpha 10 by the end of this year (yes 2014) and will work, as planned in the September 22th post, to complete the basic part of the game during all the year of 2015.

Thanks again for your interest and a big sorry for the lack of posts.

September 22, 2014

Alpha 10: Snapshot 1

As promised, here is the file: on Dropbox.

Change of Direction: Completion of the Basic Part

I have some good things to announce.
I decided, after the completion of the alpha 10, to stop the dev of any additional feature until the basic part of FARC, concerning the setup of the first player's colony, is 100% completed as designed.

That means that I will..

  • Complete all the game systems (which are currently full of holes...) as: the CSM, SPM, Production System, CPS and Planetary Survey.
  • Complete the colonies and settlement data, because it lacks of many parts.
  • Add more game assets (products and infrastructures).
  • Add the seven other factions the player can pledge allegiance to.
  • Complete, expand, refine and debug the user's interface (because it lacks of everything, as all the informations for the assembling/building of infrastructures).
  • Overhaul and complete the encyclopedia.
  • Add other star systems.
  • Make a complete end game system (at least for the colonization phase)
After all that, and only after, I will continue to add the features I want to add to finally trying to make a full blown space strategy game.
But at this stage it is silly to add incomplete parts over a more than incomplete overall game system.

That also mean that I will make more frequent releases during this period.

Also as an act of goodwill, I will upload tonight (EST time) a development snapshot of the current alpha 10.
You will not see yet the research & development system, because for now it is mostly data-driven and under the hood, but you can always to lurk into the new saved game file and also look in the technosciencesdb.xml. But you will have acess to the last bug fixes, the overhauled popup menu that include the shortcuts to any orbital object of the currently selected planetary system, and the interface to loading a new game. Just be aware that the planetary survey and the production bugs, that freeze the game, aren't fixed yet, but I go to do it.

So that's it. I estimate that after 6 years since I began this iteration it is time that you, the little FARC community,  are in right to have finally something playable and above all complete enough to call it a game and not a tech demo anymore!

A BIG thanks for your patience and interest over this long time, and stay tuned :)

August 25, 2014

Alpha 10: Common Core and PDF

I continuing to implement the common core; now it initialize the data of each entity's data structure (including the player's one) at the start of a new game, setup the ones of tech level 1 as mastered, and for the non-player factions add the designed common core setup, if one of them has some.

Yes it's a slow process I know and August is nearly finished... Anyway after the common core for the NP factions I will do the same for the player's faction (it's a bit of different set of rules) and will finally begin to implement a skeleton of interface for the research & development system.

By the way, as I did by the past, I uploaded a new version of the summary of the main design document.

The pdf is here: On Dropbox

Why only a summary? Not because my game design is ultra unique or top secret but it's a work-in-progress (you will see into the summary that many sections are light with only one page, others more complete have from 40 to 100 pages...) so subject to change nearly all the days and not particularly well written.

Anyway I wanted to show you the size of this doc, you can see it's with small margins because I feel it more practical for many tables, with standard margins the doc take about 365 pages actually.

Oh and I nearly forgot; someone assisted me to correct some part of English version of the encyclopedia, and I appreciate it much because most of the time my English grammar is so-so since it's not my first language. I could see this fact by inspecting his pull requests.

That's all for now.